Donor challenge: For only 2 more days, a generous supporter will match your donations 2-to-1. Triple your impact! Dear Internet Archive Supporter, Time is running out: please help the Internet Archive today. We are so close to reaching our goal.
340 views; waikinboom2; Oct 25 2018 DARK FRONT - Aslain Not Recommending You Not Play The New Game Mode With Mods Started by black_colt, Oct 18 2018 8 replies. CodeWeavers, with support from Wargaming, have developed a software solution that allows Mac OS X users to join the army of World of Tanks fans. In order to do this you need to: Download Codeweavers Mac Wrapper.
The average donation is $45. If everyone chips in $5, we can end this fundraiser today.
Right now, a generous supporter will match your donation 2-to-1, so you can triple your impact. All we need is the price of a paperback book to sustain a library you can trust.
We have only 150 staff but run one of the world’s top websites. We’re dedicated to reader privacy so we never track you. We never accept ads. But we still need to pay for servers and staff.
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For 22 years, my dream has been to build the library of everything and make it available to everyone. To make information more reliable and permanent. I know we could charge money, but then we couldn’t achieve our mission: a free library for the whole internet. The Internet Archive is a bargain, but we need your help. If you find our site useful, please chip in today. — Brewster Kahle, Founder, Internet Archive.
Donor challenge: For only 2 more days, a generous supporter will match your donations 2-to-1. Triple your impact! Dear Internet Archive Supporter, Time is running out: please help the Internet Archive today. We are so close to reaching our goal. The average donation is $45.
If everyone chips in $5, we can end this fundraiser today. Right now, your donation will be matched, doubling your impact! All we need is the price of a paperback book to sustain a library the whole world trusts. We’re dedicated to reader privacy so we never track you. We never accept ads.
But we still need to pay for servers and staff. For 22 years, my dream has been to build the library of everything and make it available to everyone. I know we could charge money, but then we couldn’t achieve our mission. The Internet Archive is a bargain, but we need your help.
If you find our site useful, please chip in. — Brewster Kahle, Founder, Internet Archive. Donor challenge: For only 2 more days, a generous supporter will match your donations 2-to-1. Triple your impact!
Dear Internet Archive Supporter, Time is running out: please help the Internet Archive today. We are so close to reaching our goal. The average donation is $45. If everyone chips in $5, we can end this fundraiser today. Right now, your donation will be matched, doubling your impact!
All we need is the price of a paperback book to sustain a library the whole world trusts. We’re dedicated to reader privacy so we never track you. We never accept ads. But we still need to pay for servers and staff. For 22 years, my dream has been to build the library of everything and make it available to everyone. I know we could charge money, but then we couldn’t achieve our mission. The Internet Archive is a bargain, but we need your help.
If you find our site useful, please chip in. — Brewster Kahle, Founder, Internet Archive. Donor challenge: For only 2 more days, a generous supporter will match your donations 2-to-1. Triple your impact! Dear Internet Archive Supporter, Time is running out: please help the Internet Archive today. We are so close to reaching our goal.The average donation is $45. If everyone chips in $5, we can end this fundraiser today.
Right now, your donation will be matched 2-to-1, tripling your impact! All we need is the price of a paperback book to sustain a library the whole world trusts. We have only 150 staff but run one of the world’s top websites. We’re dedicated to reader privacy. We never accept ads. But we still need to pay for servers and staff. The Internet Archive is a bargain, but we need your help.
If you find our site useful, please chip in. — Brewster Kahle, Founder, Internet Archive.
From game author Randy Carr's website (NetTrek - Where'd it come from and where'd it go? Way back in 1982, before Warp-Drive, there was this secret new computer being developed at Apple Computer known as the ' Lisa '. The Lisa computer had a real bitmapped screen that was fairly large (i.e. Lots of pixels!) and a real pointing device that resembled what Xerox had done in the late '70's, known as the 'mouse'. I was working at Apple Computer in those days, so I. Favorite favorite favorite favorite favorite ( 1 reviews ) Topics: NetTrek, Mac, Macintosh, Apple Mac.
The BeerStack is a useful reference guide for home brewers. Included in this stack are recipes and information about different styles of beer. 'Beer is one of the most complex beverages that you can drink. It is, among other things, good-tasting, social, and in too high a quantity intoxicating.
To me, beer is more than a glass of light brown liquid with alcohol and a foam head; it is the ultimate topic to discuss among friends or enemies and a very peculiar fluid indeed. Many people I know. Favorite favorite favorite favorite ( 1 reviews ) Topics: The BeerStack, Apple Macintosh, HyperCard, Macintosh. 'I've just spent a cheerful hour of my time writing a program on my computer that will tell me instantly what the volume of the mound was. It's a very neat and sexy program with all sorts of pop-up menus and things, and the advantage of doing it the way I have is that on any future occasion on which I need to know the volume of a megapode nest, given its basic dimensions, my computer will give me the answer in less than a second, which is a wonderful saving of time. The downside, I.
Topics: Megapode, Douglas Adams, last Chance To See, Macintosh, Apple Mac. This Internet Archive emulated Macintosh item contains several versions of classic Macintosh games The Dungeon of Doom and The Dungeon Revealed. The Dungeon Revealed is a dungeon crawl computer game created by John Raymonds and published by Woodrose Editions in 1987. A demo and shareware version of the game entitled The Dungeon of Doom were released in 1986 and 1987 respectively to promote the commercial release of 'The Dungeon Revealed' which came in 1987. Favorite favorite favorite favorite favorite ( 1 reviews ) Topics: Apple, Mac, Apple Mac, Macintosh, Dungeon of Doom, The Dungeon Revealed. 'Shanghai II is Activision's follow-up to their first tile matching game. Players try to remove Mah Jong tiles in pairs from a set pattern.
Shanghai II has 8 different tile sets, 12 patterns based on the animals of the Chinese zodiac, and a layout editor for creating patterns. In addition to the standard game, Shanghai II also features Dragon's Eye, a 2-player Shanghai varriant. Players take turns adding and removing tiles from a small field with one player attempting to remove all the. Topics: Shanghai, Mac, Macintosh, Apple Mac, Activision.WARNING. This emulated Internet Archive item contains a 330MB Macintosh disk image.
Be prepared for a big download! The BMUG PD-ROM Volume I CD-ROM from 1988. It contains a vast amount of 80's freeware and shareware, along with several BMUG newsletters ranging from Fall of 1984 to Spring of 1987.
BMUG was an education non-profit corporation which promoted the exchange of information about graphical interface computers, including the Apple Macintosh. Located in Berkeley, California, BMUG. Topics: BMUG, Apple, Apple Mac, Macintosh, Public Domain software. Excerpt from 'A Short Guide To Shadow Keep v1.1' by Bob Nordling: 'Only the elder knights of Shadow Keep remember the Great Battle with the Evil Overlord, a battle in which The Black Sword, his powerful magical weapon, was lost by him in the heat of battle and his forces routed. Not Even in the dark corners of taverns do they whisper his name, especially not in the darkness.
But through childhood tales, all in the kingdom have heard of that evil knight/magician, and his uncanny. Favorite favorite favorite favorite favorite ( 1 reviews ) Topics: Shadow Keep, Mac, Macintosh, Apple Mac. 'MacJesus: Your Personal Savoir On A Floppy Disk. Format: HyperCard 1.2.2 Description: Sort of an evil expert system that features an animated Jesus who snorts, spits and has a nasty nicotine habit. This maybe the most despised Macintosh program ever written. Requirements: Requires HyperCard 1.2.2 (Cannot not be upgraded to HyperCard 2.X) and a Macintosh capable of running System 6.X Ideal Environment: Mac Plus, SE, SE/30, II or Classic using System 6.X' A HyperCard game by Robert. Topics: Apple, MacJesus, HyperCard, Apple Mac, Macintosh.
A collection of four officially-lecensed text-adventure games based on the works of JRR Tolkien. Manuals and maps are included in this item as PDFs. The Hobbit: 'Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin.
The implementation is rich enough that you can play entirely without pictures if you. Favorite favorite favorite favorite ( 1 reviews ) Topics: Apple, Apple Mac, Macintosh, Lord Of The Rings, Tolkien. A wacky interactive cartoon where you play Sean, a character that seems to continuously find himself in bad situations. New version includes a way to save the game to a file, a menubar, and other minor bug fixes. Now runs on Hypercard Player.
From a forum post: 'This is a MacOS 9 emulator (for OSX - so I guess I'm mostly looking at Riff and Hotstuff). It has a few hoops to jump through to get it working. Drag the 'hypercard.sheepvm' onto 'Sheepshaver' to launch Hypercard in. Topics: Adventures Of Sean, HyperCard, Macintosh, Apple Mac. 'Your Personal Savior on a Floppy Disk Returns. How many times in a crisis situation have you turned to prayer, only to discover that the line is busy or perhaps even disconnected? It's alarming but true, most prayer requests go unanswered due to the sheer magnitude of verbal and written correspondence received by GOD every day.
Even worse, some prayers are misaddressed, others are sent to the wrong department, and even a few are slipped down drain pipes and sent straight to HELL by lazy. Topics: MacJesus, Mac, Macintosh, Apple. From Flushed with our success from Ishido, we decided to do it again, but bigger this time! The game would be the first in a trilogy, filled with new mind games of all sorts and wisdom from throughout the ages.
More people joined the team, including Scott Kim, puzzlemaster, and Mark Ferrari, artist extraordinaire. It was an amazingly wonderful, creative experience, and I believe it shows through in the game. Original Version On the Web: You can.
Topics: Apple, Apple Mac, Macintosh, Heaven & Earth. This emulated item contains the game Bolo and around 4000 custom maps.:) From MacintoshGarden.org: Bolo is a 16 player graphical networked real-time multi-player tank battle game.
It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand.
— Stuart Cheshire Bolo. Topics: Bolo, Macintosh, Apple Mac, Mac.
'Culture 1.0 is the culmination of more than two decades of research by Walter Reinhold of New York University. During these years Mr. Reinhold, a specialist in music history and the humanities, has designed 16 courses running the gamut from medieval to 20th Century music, art and history. This program uniquely conveys the fruits of his labors via the medium of HyperCard. 5 MB of nine HyperCard stacks that convert the Macintosh into an educational workstation. 21 cultural grids where.
Topics: Culture, Macintosh, Apple Mac, HyperCard. Indiana Jones and the Last Crusade is a graphic adventure based on the film. It was the third game to use the SCUMM engine and the first to include the verbs 'Look' and 'Talk'. 'Not as good graphics as The Fate of Atlantis, and much shorter overall, but still a great game. There's a lot of humor to find, both in dialogue and the cute little messages that appear when you die or get captured. Also, from about the middle of the game onwards, you'll often get to choose how to overcome.
Topics: Apple, Macintosh, Mac, Indiana Jones, LucasArts. A corporation simulator with shades of SimCity and a tongue-in-cheek attitude. Has copy-protection, please see code sheet here: 'Capitalist Pig is one of the most fun - and the most obscure - business simulations released in the early 1990s. In this innovative game that foreshadows Capitalism Plus years later, your job is to start a company from scratch and build it to a conglomerate. The game is more focused on the operational level of.
Topics: Capitalist Pig, Apple, Mac, Macintosh. Winning HyperCard stacks from the 1989 SuperStacks contest. Presented exactly as the CD-ROM disk image. Navigate to the 'SuperStacks' folder to see the winning stacks, or launch the 'Open SuperStacks' player for the originally intended experience, although it's a little clunky, IMO.NOTE. This item contains a 210MB disk image, please be patient while it downlaods and mounts once emulated. This CD ROM contains the following: SuperStack Winners Showcase Explore the.
Topics: MacWorld, SuperStacks, Apple HyperCard, Mac, Macintosh. Requested/submitted by John Peterson, as follows: 'This is Iago, and what makes it interesting is it's one of the very first pieces of game shareware distributed independently of normal (professional) developer channels.
It was obviously done as a labor of love, as there's very little attribution within the app itself. I distinctly remember playing it in 1984, just weeks after the very first 128K Macs came off the truck. It also followed all the rules as apps go, and kept running until.
Topics: Iago, Macintosh, Apple Mac, Mac. You are Cap'n Lance Magneto, of the Intergalactic Rangers. You have been assigned to investigate the disappearance of several commercial trading ships in the vicinity of Rigel IV. These disappearances are of more than ordinary concern. The 'Crown of Control', an archeological relic of an advanced ancient race, has recently disappeared and has been traced to the Menturg, an intergalactic criminal who makes his headquarters on a small planet orbiting this sun.
It is believed that the. Topics: Cap'n Magneto, Mac, Apple Mac, Macintosh. Theldrow is an early adventure game for the Macintosh.
All in black and white, it was based mainly on the old Dungeons and Dragons game. With one main exception. Instead of picking a class to be, players could use all of the skills of each class, including casting magic and clerical spells, fighting with armor and weapons, and using thiefly skills such as pilfering.
Just getting to the town of Boden is a trial. The road to town is occupied by many monsters, including rats and a wild boar. Topics: Theldrow, Macintosh, Apple MAc, Shareware. This emulated Macintosh item contains two disk images; one boot disk with System 7.0.1 installed, and one 110MB disk with the first 35 MacFormat magazine cover floppies. Much of the content of the floppies, particularly on the later ones, may not work with the emulated Mac Plus, requiring colour, higher processor than the first generation Macs, more RAM, etc. Don't fret over this; embrace it!
It's the exact experience of helpless obsolescence millions of computer users would have experienced. Topics: Apple, Apple Mac, MacFormat, Macintosh. From Ishido was my first commercial software project, a contemplative solitaire game played with tiles. Michael Feinberg designed it and Brad Fregger, the producer, was nice enough to take a chance on me, an untried 17 year-old, to program it. I ended up contributing much more than just programming to the game, and I'm still quite proud of it.
Near the end of development, the publisher (Epyx) suddenly went bankrupt. Undaunted, we took the game. Topics: Ishido, Mac, Apple Mac, Macintosh. This emulated Internet Archive item contains various HyperCard stacks recovered from a collection of Macintosh floppy disks owned by Richard Wanderman.
With the assistance of Phillip Remaker, the contents of the floppies were extracted and placed on to Macintosh disk image files for digital preservation. All of the stacks are the original creations of Richard Wanderman. He was assisted on Ziggy Gets Out by Emmy Pellico (illustrations) and on Confusing Words, Word Parts, and Phonics Workout.
Topics: Apple, Mac, Macintosh, Apple Mac, HyperCard. A short and simple HyperCard stack containing some 8-bit Macintosh artwork of Stranger Things characters. Created by Mike Carpenter, a vintage Apple Mac enthusiast, who says he 'copied the pics from youtube then converted them to MacPaint format with GraphicConverter'. First posted by Mike to the Facebook group 'Vintage Apple Macintosh Enthusiasts' ( ). Favorite favorite favorite favorite ( 1 reviews ) Topics: Apple, Mac, Apple Mac, Macintosh, HyperCard, Stranger Things. Included in this emulated item are a collection of HyperCard stacks created by Gary L Simmons, as hosted on his website at (Wayback link: From Gary's website: 'Hey, remember HyperCard?
Well guess what, it is still around, in fact Apple just bumped the HyperCard Player up to a new version lately. I have a bunch of old stacks, and I do mean old. Topics: HyperCard, Apple, Apple Mac, Macintosh.
Hidden Agenda is a 1988 computer strategy game with menu-driven interface and early, black and white graphics whose scenario was designed and written by Jim Gasperini, with input from project consultant Eric Ehrmann. While the scenario was implemented in text form, the game made use of an innovative graphical interface, with naturalistic characters, settings, and digital video interstitials.
The narrative simulation system was designed and implemented by Greg Guerin and Ron. Topics: Hidden Agenda, Macintosh, Apple mac. A unique piece of software, developed over several years by Peter Small. Presented as an interactive book, How God Makes God 'looks at life in terms of game theory and computer analogies', across hundreds of animated slides and dozens of topics. On first launch, I suggest that you select the 'About' button to be taken through an introductory chapter.
Then, you are ready to start your journey at 'The Beginning'. An index is available to jump directly to points. Topics: How God Makes God, Apple Mac, Macintosh. MacWeek was an astonishingly accomplished early Macintosh e-zine. And I'm not kidding when I say 'early'; issue 1 was published in November 1986! Published in μFilm (pronounced microfilm) format, MacWeek was the work of Jerry Daniels and his wife.
Information about the publication is scarce on the web, and somewhat drowned out by search matches for the later (unrelated other than that the name was purchased from Mr Daniels) print publication MacWEEK, but I quote from an article at. Topics: MacWeek, Ezine. TidBITS is an Apple Macintosh ezine, launched in 1990 by Adam and Tonya Engst. Tidbits has been published weekly since April 1990, which makes it one of the longest running Internet publications.
Adam announced the launch of TidBITS on 23rd April 1990 to the Usenet newsgroup comp.sys.mac: From: [email protected] Newsgroups: comp.sys.mac Subject: TidBITS - A HyperCard-based news journal. Message-ID: Date: 23 Apr 90 16:14:58 GMT Distribution: comp Lines: 79 Posted: Mon Apr 23 17:14:58. Topics: TidBITS, Apple, Apple Mac, Macintosh. Citadel is an early RPG with party selection, combat and one big and scary dungeon. There is copy protection on this game, so please refer to the scanned codewheel here: Other manuals are here: 'An excellent game. Highly creative gameplay design and story.
Great atmosphere, great sense of mystery. You need to stretch. Topics: Citadel, Apple Mac, Mac, Macintosh. IMPORTANT NOTE: This in-browser emulation system runs these games kind of slowly (they take a while to start, too - don't worry, they'll get there) and does not currently preserve modifications (such as creation of save files) between sessions. A modern Mac version of one of the games, A Mess 'o Trouble, with save support and other features besides is currently available for purchase for only 5$ here (bugfix info here ) with ports of the others (and to other systems) planned. A disk image. Topics: mac, macintosh, mac classic, classic mac, ray dunakin, world builder, worldbuilder, william c.
'Which Number is Increasing?' Is a Macintosh math game designed by Phil Shapiro. This Internet Archive emulated item contains a bespoke Macintosh boot image, with System 7 installed and a folder containing the game and an accompanying DocMaker document file. Phil has kindly donated the contents of this item to the public domain. Phil also says that he ' would love someone to set up a GitHub repository for the creation of enhanced versions of this game suitable for the larger. Topics: Which Number Is Increasing, Macintosh, Phil Shapiro, Apple Mac, math, game.
IMPORTANT NOTE: This in-browser emulation system runs these games kind of slowly (they take a while to start, too - don't worry, they'll get there) and does not currently preserve modifications (such as creation of save files) between sessions. A modern Mac version of one of the games, A Mess 'o Trouble, with save support and other features besides is currently available for purchase for only 5$ here (bugfix info here ) with ports of the others (and to other systems) planned. A Macintosh System. Topics: mac, macintosh, mac classic, classic mac, ray dunakin, world builder, worldbuilder, william c. About This Particular Macintosh (ATPM) was an Apple Macintosh oriented e-zine, first published in 1995. Originally published in DocMaker self-contained reader format before transitioning to PDF and HTML/web formats during volume 5. This emulated Internet Archive item contains two disk images; one 25MB boot image with Mac System 7.5.3 installed and a second 50MB image containing all DocMaker editions.
Be patient whilst these images download. Pictures and graphics in each issue may not display. Topics: About This Particular Macintosh, ATPM, Mac, Apple Mac, Macintosh, ezine. TidBITS is an Apple Macintosh ezine, launched in 1990 by Adam and Tonya Engst. Tidbits has been published weekly since April 1990, which makes it one of the longest running Internet publications. This emulated Internet Archive item contains issues 101 to 147 of TidBits (it was meant to be up to issue 150 but the final three issues I had were corrupt.), in Setext format.
Setext can be viewed using the Easy View app, which is included in this item. Usage: Once the emulator has booted, open the.
Topics: TidBITS, Apple, Apple Mac, Macintosh. A HyperCard stack produced in 1992 detailing various policy positions of Presedential Candidate Bill Clinton. Billed in the stack as 'ActivistWare', this HyperCard stack was made by FOG Software, which seems to be made up of a Michael Agosta and J.B. Going by the textfile included with the stack, FOG Software weren't part of the CLinton campaign itself, but rather acting independently as enthusiastic supporters/volunteers: Date: Sat, 08 Aug 92 06:34:28 EST From. Topics: Bill Clinton, HyperCard, Apple, Macintosh.
Macintosh Basic, or MacBASIC, was both a comprehensive programming language and a fully interactive development environment designed by Apple Inc. For the original Macintosh computer. It was developed by original Macintosh team member Donn Denman, with help from fellow Apple programmers Marianne Hsiung, Larry Kenyon, and Bryan Stearns,as part of the original Macintosh development effort starting in late 1981. MacBASIC was released as beta software in 1985, and was adopted for use in places such.
Jump into a free-to-play MMO action shooter featuring a huge roster of over 300 massive tanks, stunning graphics, and intuitive touch-screen controls. Take on short, action-packed 7-vs-7 tank battles where real and alternate histories collide-no matter where you are! 'A lot of tanks, a lot of people and a lot of fun.' The Twister season is in full swing! Participate in tournaments and rating battles to earn Twister Coins.
You can exchange them for containers with rewards. The main prize—a Premium Tier VIII tank!. Rating battles. The higher your rating at the end of the season, the bigger your reward!.
Seasonal tournaments. Win the Preliminaries and get a ticket to the Blitz Twister Cup international tournament!. Watch live streams of tournament matches and earn more Twister Coins.
5.2 Aug 21, 2018. Update 4.8: oThe Spring Season of tournaments and rating battles goes on! OThe Precision Fire skill was added. And the Crew Experience bonus was increased from 300% to 1,000% when training is accelerated using gold! OPremium vehicles were buffed.
French tanks got more ammunition. Weak guns and engines, which slowed down research, were removed for many vehicles. ONew settings were added, the interface was improved, and bugs were fixed. And that's not all, but the rest will be a surprise.
4.7 Feb 27, 2018. Update 4.6 is out! It’ll bring:.
The new nation—China. Research the branch of medium tanks ending with the heavily armed Tier X 121!. The Reserve Resupply event—win Premium tanks and other prizes!. New rating battles with calibration, admission of vehicles starting from Tier VII, and separate stats. New Credit and Spare Part Boosters, and the exchange of boosters for more powerful ones. New rewards in bonus containers and much more. Download Update 4.6 and win like never before!.
4.5 Dec 18, 2017. 'As the darkness of Halloween approaches, so does UPDATE 4.3, in which the universe of Warhammer 40,000 comes to World of Tanks Blitz. Participate in the Macragge's Thunder event, fight on a special map, and get two Space Marine vehicles at once: the frightening Vindicator tank destroyer and the Predator heavy drummer!
Win under the colours of the Ultramarines or in the legendary camouflage of the Imperial Fists and the Dark Angels. Download Update 4.3 now, and decide the outcome of battle!' . 4.3 Oct 10, 2017.
'As the darkness of Halloween approaches, so does UPDATE 4.3, in which the universe of Warhammer 40,000 comes to World of Tanks Blitz. Participate in the Macragge's Thunder event, fight on a special map, and get two Space Marine vehicles at once: the frightening Vindicator tank destroyer and the Predator heavy drummer!
Win under the colours of the Ultramarines or in the legendary camouflage of the Imperial Fists and the Dark Angels. Download Update 4.3 now, and decide the outcome of battle!'
. 4.2.1 Sep 16, 2017. Praise or complain about your allies and enemies, enter the “Mayan Ruins,” drive the new American light tanks, and check out the “GuP: Collection.” This update has something to suit any taste! MILITARY HONOR Evaluate other players’ conduct in the game right after the battle and make sure your Military Honor grows! MAYAN RUINS The long-awaited new map!
A Latin America setting is sure to make your battles much hotter! NEW VEHICLES Meet the new American light tanks: the M24 Chaffee (V), T37 (VI), M41 Walker Bulldog (VII), and T49 (VIII). GUP: COLLECTION Experience a new game event featuring the unique Japanese Hetzer Kame SP. 3.8.0 May 3, 2017. Ca7o, NOT a pay to win! Almost everything on the app store has in-app purchases, it’s basically a requirement for any game hoping to make a profit, but this does not make it a “pay to win”.
Yes, there are “premium” tanks that are accessible only by a currency gained almost exclusively by purchase, but the fact is, they are not invincible, nor are they much better than any other tank on the battlefield. There are seemingly endless chains of tanks accessible to anybody willing to spend time unlocking and using them, and most are just as good or better than the few premium tanks there are. In my experience, most players play with only the non-premium tanks, and even when people use premium tanks, it is not a guarantee of victory. Regardless of the tanks used by the players, victory is obtained by the coordinating allied attacks and helping each other.
I can understand people feeling upset and cheated when they see the statistics of Premium tanks in the store, but though they look enticing on paper, in terms of gameplay, it doesn’t make much difference, and you can definitely enjoy the game more without them. I don’t even notice whether I’m fighting a Premium or Non-Premium tank, and I enjoy the game while making good progress and without getting caught up in the money. Thanks for your time! I hope it was helpful! Ca7o, NOT a pay to win!
Almost everything on the app store has in-app purchases, it’s basically a requirement for any game hoping to make a profit, but this does not make it a “pay to win”. Yes, there are “premium” tanks that are accessible only by a currency gained almost exclusively by purchase, but the fact is, they are not invincible, nor are they much better than any other tank on the battlefield. There are seemingly endless chains of tanks accessible to anybody willing to spend time unlocking and using them, and most are just as good or better than the few premium tanks there are. In my experience, most players play with only the non-premium tanks, and even when people use premium tanks, it is not a guarantee of victory. Regardless of the tanks used by the players, victory is obtained by the coordinating allied attacks and helping each other. I can understand people feeling upset and cheated when they see the statistics of Premium tanks in the store, but though they look enticing on paper, in terms of gameplay, it doesn’t make much difference, and you can definitely enjoy the game more without them.
I don’t even notice whether I’m fighting a Premium or Non-Premium tank, and I enjoy the game while making good progress and without getting caught up in the money. Thanks for your time! I hope it was helpful! SDQ, Terrible money making machine! Join if you like being treated like a cash cow in a mechanised farm -that’s exactly how this game treats the players.
Uses all kinds of nasty triks to force you to either pay left and right or live with frustrating disadvantages if you’re not willing to pay. This is a terrible way of treating your customers.
A while back, I gave the game 5 stars, and I also wrote a pretty positive review for it. Today, I’m really sad that I had to come back here and withdraw the stars that I had given it, and give a very different review. What is really bothersome is not that the game is getting more and more complex, but that it’s become more and more greedy. They have been adding a million ways of pushing the users to PAY. The game has always used a series of what is basically known as Behavioral Economics principles to cunningly push users to play more and to pay more.
And well that is just fair, but only to a certain limit. The owners have now officially pushed way past the limits of decency, and I really hope it backfires on them strongly, because at the bottom of it, it is insulting and rude to be treated like a cash cow, regardless of how nice the farm may be! They heard user complaints recently, btw, and started to add more to “positive feedback” like rewards and so on. That’s a good step, but not sufficient yet to make the game pleasant enough that I would come back and change my review. SDQ, Terrible money making machine!
Join if you like being treated like a cash cow in a mechanised farm -that’s exactly how this game treats the players. Uses all kinds of nasty triks to force you to either pay left and right or live with frustrating disadvantages if you’re not willing to pay. This is a terrible way of treating your customers. A while back, I gave the game 5 stars, and I also wrote a pretty positive review for it.
Today, I’m really sad that I had to come back here and withdraw the stars that I had given it, and give a very different review. What is really bothersome is not that the game is getting more and more complex, but that it’s become more and more greedy. They have been adding a million ways of pushing the users to PAY. The game has always used a series of what is basically known as Behavioral Economics principles to cunningly push users to play more and to pay more. And well that is just fair, but only to a certain limit. The owners have now officially pushed way past the limits of decency, and I really hope it backfires on them strongly, because at the bottom of it, it is insulting and rude to be treated like a cash cow, regardless of how nice the farm may be!
They heard user complaints recently, btw, and started to add more to “positive feedback” like rewards and so on. That’s a good step, but not sufficient yet to make the game pleasant enough that I would come back and change my review. Monday Night., Balance of pay or no-pay has been lost Very good game (and decent updates / new maps) but developers have, over the last 12 months, dramatically lurched towards selling certain Premium Tanks that are 10-20% better than standard tanks and the cost of the tank is commensurate to how much of an advantage it gives (or the developers use a purchase of crates system). This is most noticeable in Tier VII and Tier VIII, and less an issue for lower tiers so I still give the game 4 stars. At the higher levels there are also advantages to buy such as permanent effect cammoflauge (legendary cammo) etc., i.e. Money advantage.
In the first few years of the game this was not the case and standard tanks were equal to any premium tank (with rare exceptions, some due to mistakes rather than a culture of 'buy better tanks'). The second issue is that the developers are not dealing effectively with AFK players and autoBot players. Any player under 40% is clearly an autoBot and should be cancelled. Hope the developers change direction and revert to a game I can fully recommend.
By the way, Asia server almost dead now at some points during the day. Maybe loss of players is the reason for the current culture change. Monday Night., Balance of pay or no-pay has been lost Very good game (and decent updates / new maps) but developers have, over the last 12 months, dramatically lurched towards selling certain Premium Tanks that are 10-20% better than standard tanks and the cost of the tank is commensurate to how much of an advantage it gives (or the developers use a purchase of crates system). This is most noticeable in Tier VII and Tier VIII, and less an issue for lower tiers so I still give the game 4 stars. At the higher levels there are also advantages to buy such as permanent effect cammoflauge (legendary cammo) etc., i.e.
Money advantage. In the first few years of the game this was not the case and standard tanks were equal to any premium tank (with rare exceptions, some due to mistakes rather than a culture of 'buy better tanks'). The second issue is that the developers are not dealing effectively with AFK players and autoBot players. Any player under 40% is clearly an autoBot and should be cancelled.
Hope the developers change direction and revert to a game I can fully recommend. By the way, Asia server almost dead now at some points during the day. Maybe loss of players is the reason for the current culture change.
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